|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Wander Prian
Perkone Caldari State
213
|
Posted - 2016.04.18 11:28:40 -
[1] - Quote
The reason for assets dropping per normal loot-rules is because that's the way it's been in W-space. We don't have stations that cannot be destroyed and hence the citadels don't need to compete with them. It's just keeping the situation similar to what it is now. CCP is afraid that if they allow loot to drop in K-space, nobody is going to use citadels as they can just keep their stuff in stations and have their stuff be safe. |

Wander Prian
Perkone Caldari State
213
|
Posted - 2016.04.18 12:53:15 -
[2] - Quote
Lord Okinaba wrote:Wander Prian wrote:The reason for assets dropping per normal loot-rules is because that's the way it's been in W-space. We don't have stations that cannot be destroyed and hence the citadels don't need to compete with them. It's just keeping the situation similar to what it is now. CCP is afraid that if they allow loot to drop in K-space, nobody is going to use citadels as they can just keep their stuff in stations and have their stuff be safe. But their plan is to phase out stations. They have said this in the past at least. Why maintain the status quo? Eve is too safe for some people. People in null for the most part are filthy rich and continue to get richer. This game needs shaking up. Time for some Ch-ch-ch-ch-changes
Because otherwise it would mean that K-space would live out of stations for as long as possible and make a huge thing about having to move to a less secure structure. This way CCP can make the move gently without having gazillion citadels going up in a week with a huge shitstorm
Also because apparently we wormhole-dwellers take pride in living in this hostile space that was never meant for it and the whole risk versus reward -thing comes with it.
While I hope CCP will unify the mechanics, I'm also just little proud that we wanted to keep the timetable and looting the same instead of taking the easy way. |

Wander Prian
Perkone Caldari State
215
|
Posted - 2016.04.19 11:13:45 -
[3] - Quote
Lord Okinaba wrote:ExookiZ wrote:Have those of you whining about big corps rolling over you actually tried out a citadel on SiSI? They're a small corp's dream.
Citadels were literally designed to allow for asymmetric warfare, a manned citadel with a small support fleet can easily turn away a fleet twice its size, possibly even three times all depending on the actual composition of each fleet.
Your citadel, if you actually fight to defend it is a very powerful weapon, and in wormholes where the attackers cant bring capitals their fighter squadrons are likewise a significant leg up you have over your aggressors.
For a corp who would let their POS burn, and SD their **** all because a bigger corp attacked them nothing will change. Your citadel will burn, except now you cant SD all your assets so our attackers will get loot for their effort.
For the corp who would at the very least go down in a glorious fire defending their space your chances of winning and defeating a larger aggressor just shot through the roof. And the attackers, if from known space can take all that loot back to their citadel and sit on it indefinitely. Brilliant...
To be fair, most likely they will sell it just like they do now. You are really grasping at straws here... Citadels are much better than POS for the smaller corporations. They are much more secure and have much stronger defences. Vulnerability-times are chosen by you, usually for the times you have most people online to help in defending. |

Wander Prian
Perkone Caldari State
216
|
Posted - 2016.04.28 02:28:49 -
[4] - Quote
Shuckstar wrote:It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes".
You know, we actually asked for this to be added  |

Wander Prian
Perkone Caldari State
218
|
Posted - 2016.04.28 11:01:43 -
[5] - Quote
GizzyBoy wrote:Wander Prian wrote:Shuckstar wrote:It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes". You know, we actually asked for this to be added  Some people where more concerned with loot drops and completely forgot about how a invasion would be fought. or if if they could even be won. except now things could become an absolute grind fest for either side. (most groups get ****** if required to hold hole control for over 48 hours) Large groups running current full moon coverage policy's will likely still have near un - assailable wh castles. I have a few theories on how things may happen, But I'll just have to sit back and wait to see how different people approach evictions and what strategies they take. For all groups however citadels are the thing that makes life super easy for letting in newer players.(in theory)
The reason we were concerned about loot-drops was because there needed to be a reason why you would hold hole-control for a few days and shoot that thing down. We don't have sov and having grudges be the only reason why you would go kill a citadel wasn't enough. The loot needed to drop before most corps would even start tthinking about evicting. |

Wander Prian
Perkone Caldari State
218
|
Posted - 2016.04.29 17:07:38 -
[6] - Quote
Johnathan Coffey wrote:Wander Prian wrote:GizzyBoy wrote:Wander Prian wrote:Shuckstar wrote:It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes". You know, we actually asked for this to be added  Some people where more concerned with loot drops and completely forgot about how a invasion would be fought. or if if they could even be won. except now things could become an absolute grind fest for either side. (most groups get ****** if required to hold hole control for over 48 hours) Large groups running current full moon coverage policy's will likely still have near un - assailable wh castles. I have a few theories on how things may happen, But I'll just have to sit back and wait to see how different people approach evictions and what strategies they take. For all groups however citadels are the thing that makes life super easy for letting in newer players.(in theory) The reason we were concerned about loot-drops was because there needed to be a reason why you would hold hole-control for a few days and shoot that thing down. We don't have sov and having grudges be the only reason why you would go kill a citadel wasn't enough. The loot needed to drop before most corps would even start tthinking about evicting. I'm not a wormhole expert, but if I were about to lose a citadel with items in it, I would just Ctrl+a, right click, "Trash it...". Along with the possibility of getting your stuff out while reinforced, loot drops from citadels seem to be a very clumsy mechanic to me.
You could do that with POS anyway. Having citadels drop loot is only keeping the mechanics the same. We've never had stations to dock in. Wormholers have lived out of a POS since Apocrypha was released. |
|
|
|